From: Robert Smith (resmith@ccwf.cc.utexas.edu)
Date: Wed 26 Jan 1994 - 09:05:35 EET
johnjmedway wrote:
But I do agree that it is good to separate the Ceremony skills by cult. If one
>> Hey, I know I'm behind, O.K.?
>>
>> >> From: David Dunham <ddunham@radiomail.net>
>> >> Date: Thu, 20 Jan 1994 22:37:01 PST
>> >>
>> >> I think it's a bad idea to add <type> to Ceremony, Enchant, and Summon. I
>> >> understand that they probably are slightly different, but it's not likely
>> >> to come up in average play (except perhaps for Ceremony), yet it's a
>>
>> I think it is a very good idea to split ceremony into Ceremony<Cult> or
>> Ceremony<Type>. In fact, it makes more sense to me to do that, than to
>> split the weapons into as many categories as there are..
>>
>> Example:
>>
>> Balaal din Sumua, ex-Priest of Irripi Ontor has Ceremony<I.O.> of 90%.
>> After being defrocked, he joins Danfive Xaron.
>>
>> Other than the fact that they are both of the 7Mothers, why should any
>> great ammount of knowledge about religious ceremony transfer?
>> What if the changeover was from Orlanth to Thanatar? ( extreme, I know )
>>
>> This one definitely needs to be differentiated.
>>
>> As for Enchant and Summon ...
>>
Hey! That's hitting kinda close to home there John.
wants to complicate things, one might consider something along the lines
of the language rules. Some cults have closely related ceremonies, such as
Irripi Ontor and 7 Mothers, so the skill transferes, but at a reduced rate.
On the otherhand, Orlanth and Thanatar are completely unrelated, and so the
skills do not reinforce.
An OK idea, but is it too complex? I don't know. As important as cult
relationships are in the world, it may be a level of complexity that is
appropriate.
Rob
0,,
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