From: Guy_Robinson.sbd-e@rx.xerox.com
Date: Wed 26 Jan 1994 - 18:41:06 EET
Oliver writes:
>The way we currently have it set up costs you a background choice
>to enter another profession, but you can purchase any skills you
>want from that profession. Another approach we considered was to
>make only a few skills 'special' to a profession, and have
>those skills (only) cost double when purchased by someone outside
>the profession (eliminating the one background choice cost to enter
>the profession). Would people prefer the second approach?
I must admit that the first choice, where professions allow access
to skills, on the basis of descriptions I have seen on this list
appears to be the better of the two. After all associating skills
with professions is informative.
Prehaps the issue is the range of things you can spend background
points on. Prehaps background points could be broken into Opportunity
and Resource points.
Opportunity points could control how much opportunity the character
has to broaden and develop him/herself. Few Opportunity points could
men that the player is bound to a single profession while lots of
Opportunity points could allow participation in a wider range of
professions plus the chance to develop particular skills of interest.
Resource points would represent what the character's ability to trade,
acquire and possibly inherit has gained him. It could represent
family wealth or just a keen drive to possess an excellent horse.
Then grumbling about access profession would be a matter of grumbling
about Opportunity which could be more appropriate.
Just an idea and some feedback, I hope that it is usefull.
Regards
-- Guy Robinson --
0,,
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