Re: Comments On RQ:AiG Character Creation from George Harris

From: David Dunham (ddunham@radiomail.net)
Date: Wed 26 Jan 1994 - 20:52:22 EET


> Finally, let me make a proposal of a vast simplification
>if the system. For the level set by the GM, from Novice to
>Master, you would be given a set number of skill points, which
>are exchanged one for one for points in a skill, so you could
>spend 30 skill points to raise your Listen from 30% to 60%. You
>would then choose a primary profession. You would have to spend
>some fraction of your points (say, 40%) on skills in that
>profession, with the required skills having a minimum level of
>that below the level of the game (so, if it was an expert-level
>game, the required skills would have to be at least 60%) and all
>skills in the profession having a maximum of the level of the
>game (in the example, 75%). Your levels of magic, wealth and
>renown would be derived from your primary profession as they are
>now. Then, with the remainder of your skill points you can
>either buy further skills with in your primary profession,
>increase your levels of magic, wealth or renown, or buy skills in
>one or more other professions, with the GM's approval. Skills in
>other professions could not exceed the level one less than the
>level set for the campaign (so, in the example give, skills in
>other professions could not exceed 60%). So there you have it, a
>much simpler and more flexible system of character creation,
>which is no more abusable than the one given.

Having to deal with fractions of your points is simple? And minimums and
maximums? Especially when you're dealing with hundreds of points? I think
the current system, of making 3-8 choices, is simple.

The biggest problem with the current system is not the system, but the
tables. For example, despite the importance of beer to the Orlanthi, it's
not at all apparent how to get that skill (perhaps you spend one choice to
become a generic Farmer, then buy Craft <Appropriate>; this is silly since
Sartarite Warriors can already farm). Despite "entertainment takes the form
of storytelling, singing, clap dancing, music, and the martial forms of
sword dancing," Sartarite warriors can't tell stories (Lore/Sartar or maybe
Act), dance, or play even easy instruments like Rattle, Sticks, or Whistle.

While it's very nice that each culture fits on 3 pages, I think a number of
additional skills should be available for any member of the culture (and in
many cases, there would be different cultural skills for men and women).

Perhaps they intended the out to be Cult Skills; if a warrior wanted to
make beer, he'd join Minlinster.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
    "I say we should listen to the customers and give them what they want."
    "What they want is better products for free." --Scott Adams

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