Re: ceremony

From: David Dunham (ddunham@radiomail.net)
Date: Thu 27 Jan 1994 - 04:15:48 EET


Roderick wrote
>Here's an idea. how
>about something along the lines of Ceremony <Pantheon>. I'm sure that
>Ernalda Worship varies tremendously between the various cultures: Here
>she is represented as dutiful wife of the Sun, There she is the Wife of
>Darkness, elsewhere she is married to Storm. So while Ceremony <Ernalda>
>might change between husband-protector cultures, it would come to
>resemble the cultural 'Mean Cult Worship'. So Orlanthi Lightbringer
>cults all have similar worship ceremonies; Solar worship all has things
>in common (though there are vast differences between Yelmic Dara Happa
>and Kargzantic Pent (see Glorious Rebirth)), Trollish Darkness worship
>is roughly similar acropss the continent, etc. I think this is one area
>that can tie the various cults of an area together. If you want further
>differences, make the cults within a pantheon all related skills (like
>languages).

Sheesh, I hate more skills. I always used to use Ceremony as a
general-purpose magical knowledge skill: do you know what those runes are,
is he casting defensive or offensive magic, etc. I'll buy having Magic
Lore, but now you want to make players specialize even further? This is
skill dilution. Yes, it might improve "realism," but at an expense in
playability (more complexity) and fun.

I have _never_ seen a Rune Lord in a game I've run, or played in (except at
conventions). I consider them damned rare, but I'd _like_ to see one some
day. Coming up with new piddly skills people have to get instead of putting
their training into becoming a Rune Lord is a bad thing.

And having more piddly skills to get checks in (admittedly not a problem
with Ceremony, but I'm now ranting about skill dilution) means you end up
with a lot more unrolled for checks if you're using the "GM hands out
experience rolls" system.

Let's have as few skills as possible. Let's have individual GMs and their
consenting players make RuneQuest complex, not the basic rules.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet:
ddunham@radiomail.net
    "I say we should listen to the customers and give them what they want."
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