From: johnjmedway (jjm@zycor.lgc.com)
Date: Thu 27 Jan 1994 - 10:45:46 EET
>> From: David Dunham <ddunham@radiomail.net>
>> Subject: Re: Ceremony ...
>> David Dunham
>> >Carl Fink
>> > >>> me
>> > >>> Balaal din Sumua, ex-Priest of Irripi Ontor has Ceremony<I.O.> of 90%.
>> > >>> After being defrocked, he joins Danfive Xaron.
>> >
>> > Poll time: how often, in anyone's game, would this matter? How many
>> >people have ritual magicians who change cults, let alone magic schools?
>>
>> You already know my opinion: it's not important. I can't imagine many cases
>> where someone would have both Ceremony/Spirit and Ceremony/Sorcery.
>>
>> Besides the fact that in some cults (those who have shamans), the
>> distinction between Ceremony/Divine and Ceremony/Spirit is likely to be
>> very small.
Perhaps this points out that Ceremony has been sliced up in the wrong direction.
I'd much rather see Ceremony<Zorak Zoran> ( well, maybe not *that* one ) or
Roderick's Ceremony<Darkness> than Ceremony/Spirit or Ceremony/Divine.
The most recent campaign I started had a couple of ex-Priests as starting
characters ( for social reasons, not mechanical reasons ). David Gadbois
was a priest of Yelm and initiate of Yuthu. Rob Smith was a priest of Irripi
Ontor, and now is a priest of Danfive Xaron. In these two cases, there is
justification for *some* crossover of skill, though not full value.
>> One could also argue that since the God Learners practiced all 3 kinds of
>> magic, under the superficial dissimilarities, in Glorantha, Ceremony is
>> Ceremony.
This supports my point that the current division is flawed.
>> As you point out, most characters don't have significant Ceremony. Hence,
>> the complexity of a subskill is wasted.
Pains were made to keep high-powered fighter types ( skill > 100% ) happy.
Why not do the same favor for Priests and non-clobbering-oriented Lords.
BTW: Our group didn't have any Lords or clobbering-oriented folks in it.
Priests and other non-combatants can be made interesting too.
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