From: johnjmedway (jjm@zycor.lgc.com)
Date: Thu 27 Jan 1994 - 11:53:03 EET
David Dunham wrote:
>> I do think the "spend a choice to pick from another profession" is a bit
>> strong (depending on the culture -- this would be appropriate for caste
>> societies, but not the Orlanthi).
Caste or not, there should be some mechanism to keep players from being
too useful/well-rounded. What I hate to see is someone who chooses the
most game-useful skills from the Warrior, Trader and Crafter tables,
without regard for how unlikely it would be to have all of them.
Yes, of course, the GM can say "nope". A lot won't, however.
>> My personal ruling was that you at the very least get to choose from your
>> father's profession for no extra cost, and I made various specific
>> exceptions as well where it made sense. Granted, this sort of guideline
>> should be in the rules.
This sounds like a very reasonable idea.
I'd keep the extra cost on others, though.
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