Re: Comments so far

From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Thu 27 Jan 1994 - 12:42:56 EET


Paul Reilly writes:

> >in Glorantha (at least according to Greg Stafford) sorcerers,
> >even Brithini, at skill levels well above 100%, simply do not
> >walk around with dozens of long duration spells on them. Rather,
> >a typical sorcerer may keep up one or two spells, which
> >he may shift around (say from blessing the castle forge to
> ^^^^^^^^^^^^^
> >shielding his lord when a seige occurs). A village's wizard
> >keeps the village plow blessed. He does not enhance the
> >strength, etc. of each villager as well.

Note that these are his communal duty spells, i.e. those he personally
has no use for. I'd expect that an experienced wizard will keep up an
emergency potential equal to an adventurer's (there's the word again)
potential. Also, and again, do I miss the communally pooled magic to
achieve such effects. Along the line of "cultic worship" the Cannon Cult
human slaves use to maintain their guns...

> This is EXACTLY what we were tryint to do with the Presence/ Vessel system.
> A sorcerer has a certain amount of magic that he can keep up at once, which he
> may shift around. No Duration record keeping necessary.

Nevertheless it would be useful to have wizards able to give a magical
blessing for longer than 10 minutes or a few hours. Month-long duration
need not work without active support, though.

How does Multispell (the RQ3-errata variant) come into your system? Do
I get an extra 7-point spell maintained for one additional point in
maintenance for Multispell 1?

And to the design team: please consider to include this system. If nowhere
else, then as optional rule, in the appendix.

Re: Hobgoblins of the little mind:
As much as I hate to admit incompetence, but that was not me, so single
points only...

-- 
Joerg Baumgartner      rq4@sartar.toppoint.de

0,,

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