Re: Comments On RQ:AiG Character Creation from George Harris

From: David Cake (davidc@cs.uwa.oz.au)
Date: Thu 27 Jan 1994 - 16:50:23 EET


>
> The biggest problem with the current system is not the system, but the
> tables. For example, despite the importance of beer to the Orlanthi, it's
> not at all apparent how to get that skill (perhaps you spend one choice to
> become a generic Farmer, then buy Craft <Appropriate>; this is silly since
> Sartarite Warriors can already farm). Despite "entertainment takes the form
> of storytelling, singing, clap dancing, music, and the martial forms of
> sword dancing," Sartarite warriors can't tell stories (Lore/Sartar or maybe
> Act), dance, or play even easy instruments like Rattle, Sticks, or Whistle.
>
Still not having seen RAG, I have to point out that the last draft allowed
most of this - nice complete culture tables and flexible professions are
great

> While it's very nice that each culture fits on 3 pages, I think a number of
> additional skills should be available for any member of the culture (and in
> many cases, there would be different cultural skills for men and women).
>
Yep.
 
> Perhaps they intended the out to be Cult Skills; if a warrior wanted to
> make beer, he'd join Minlinster.
>
I do not think that this is a real long term solution (consider the
Westerners, for example)
 
> David Dunham * Software Designer * Pensee Corporation
> Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
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>
>


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