From: David Dunham (ddunham@radiomail.net)
Date: Fri 28 Jan 1994 - 10:34:53 EET
John Medway said
>This is a very good point, but to avoid a possible 12% gain all at
>once, which seems way too big, I would suggest:
I don't see the 1-in-36 as a problem. It felt simpler that Easy skills
>3. adjust %chance to gain based on difficulty
This sounds really messy. No longer could you tell beginning players, "roll
always increase by 2d6, etc, no matter what the reason for the increase.
> Hard = 1/2 Chance, Easy = Double chance
over your skill."
We played a short session tonight, and some people felt that training was
BTW, I agree that asking the GM to remember which skills are easy so he can
too fast under the new rules. I haven't yet formed an opinion.
award checks faster is too much. (Since I GM most of the time in our group,
astute observers will notice that I'm opposed to all rules that make life
more difficult for the GM. I also feel that it's quite possible to have
games where only the GM needs to know the rules, therefore the GM's side of
things is more important.)
0,,
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