From: Bryan J. Maloney (jacobus@sonata.cc.purdue.edu)
Date: Sat 29 Jan 1994 - 00:20:09 EET
Note: I speak from great ignorance of specifics, for I do not have a copy of
RQAIG(GLJKGIURGLKSHJGROUHSF), so I will speak in terms of general theory and
taste.
I dislike the use of a purchaseable attribute to determine a character's
notoriety within a world--unless that attribute is something that is very
well defined, like the "Reputations" of GURPS and Hero. Just a single
"fame" or whatever it's called attribute galls me. If RQAIG is actually
going to have a more rigind character design system than, say, Hero or GURPS,
separating this out strikes me as an unnecessary special rule. Can characters
be designed from the ground up without the templates without going throug a
lot of extra work?
0,,
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