From: Bryan J. Maloney (jacobus@sonata.cc.purdue.edu)
Date: Sat 29 Jan 1994 - 00:24:37 EET
I (I hate this "comet" crap that Cornell uses--the keys don't map properly when
Anyway, as I was saying, I assign "fame" to characters depending upon their
I guess that makes me an old fart gamer, but I'm of the opinion that the numbers
telnetting to a NeXT.)
actions and would much rather it NOT be a numerical quantity. Assigning
a number to such an intangible is about foolish as trying to assign numbers
to character traits and expecting people to play into them just because that's
what the numbers say.
are to model those things that cannot be handled via creative intraction as
well or better. Intruding numbers into social situations in a game setting
is always problematic, and should be kept minimal. In other words, I
don't care HOW high somebody's Bargain skil might be, when you address the
Argan Argar trader as a "dirt-eating, misbegotten son of the Great Dark Whore"
you will NOT get a good price. This is, of course, an extreme, and is only
cited to make my illustration clear. The point is that I dislike introducing
numbers willy-nilly into any sort of character social interaction. The current
ones cause enough trouble already, thank you.
0,,
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