Re: Battle (fwd)

From: David Cake (davidc@cs.uwa.oz.au)
Date: Sat 29 Jan 1994 - 15:01:13 EET


>
> Oliver:
> >> >Based on the feedback, it seems pretty likely that Battle skill will
> >> >be removed from Crafts (probably to Lores).
>
> David Dunham:
> >> I think it should be removed from Crafts but left as a Reasoning skill,
>
> Agreed. It can definitely be learned on the job.
>
Yes, in fact I suspect that most Gloranthans tend to learn it this way.
Certainly I suspect that one of the main differences between Orlanthi Thanes
(and other tribal warriors), and Humakti or otehr professional mercenaries,
is that the professionals train in Battle skill, while the warriors just
train in fighting. It does not mean that the professionals are going to win the
battles, but it does mean that they will die or be captured less.
        While we are on the subject of Battle skill, when I actually have to
put my characters into a battle the system I actually use (rather than the
simple battle roll system) is the Pendragon system where characters fight
representative opponents, number / conditions depending on battle rolls.
        I really like this system - it gives battles flavour, it means
that characters with no battle skill, but plenty of combat ability can
survive quite well, and it has fairly complete rules in Pendragon. The biggest
problem with converting from Pendragon is that in Pendragon battle rounds
last an indeterminate time, and time is pretty unimportant, but in RQ you
need to know magic expiry times.
        Anyone else like this? If anyone wants the battle system expanded,
this is the way to go, IMHO.
        Caveat : I haven't seen the latest edition of Pendragon, they might
have changed it/ improved it.
        Cheers
                Dave Cake

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