Re: RAG: Training

From: David Cake (davidc@cs.uwa.oz.au)
Date: Sat 29 Jan 1994 - 15:11:00 EET


> >> I don't see the 1-in-36 as a problem. It felt simpler that Easy skills
> >> always increase by 2d6, etc, no matter what the reason for the increase.
>
> It just feels like too big of a jump. I'd go along with the other suggestion
> posted recently, where hard is a d3, normal d6 and easy 2d4.
>
Well, I don't really mind the 2d6, but I am happy with the 2d4. Upsets the
symmetry a little, but that is not important.

        Actually, I am quite happy for most Easy skills to rocket up - when
it is something like Area Lore or an easy sorcery spell.
        I do find it a little disconcerting how quickly Shield Parry and
Scan go up, however. It is often difficult to justify NOT giving a check in
these skills, as they are used in life threatening circumstances in an awful
lot of scenarios.
>
>
> >> BTW, I agree that asking the GM to remember which skills are easy so he can
> >> award checks faster is too much. (Since I GM most of the time in our group,
>
> As I said before, I agree with this.
>
And me too. Actually, in practice for most skills I tend to award experience
checks to most seldom used skills whenever I can, wether Easy or Hard or
whatever, because otherwise I find that certain cults tend to be discriminated
overly - ie if someone needs to get Ride to 90% and my campaign is city

based, then they probably get their ride check when ever they do anything
at all dangerous on a mount, so they don't lag behind those who just need
Sword and Scan, who get checks most sessions.
>
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> | john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 |
> ---------------------------------------------------------------------------
>
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