Re: Barter Economies

From: Jonathan Eyre (scuw5@central.sussex.ac.uk)
Date: Sat 29 Jan 1994 - 17:50:04 EET


>
> Wayne Shaw:
> >>
> >> In practice, any relative worth table is going to come out to being a
> >> cost table anyway. Aftermath has a primarily barter based economy, but
>
> Obviously.
>
>
> >> all that meant was that prices were in "barter points". Just list them
> >> in coins and let the GM worry about the barter conversion.

>
> I'd suggest the reverse.

>
> 1. Assigning everything a barter value reminds players and referrees alike
> that these are mostly barter economies. Once reminded, they'll be more
> likely to play that way.
>
> 2. Allowing referees to determine the coin value of a "barter point" also
> handles an old bugaboo of most games: What happens to an economy when
> some ADVENTURER ( ack! ) brings home a big pile of coin. There are two
> answers, and this will allow both:
> a. the player has enough extra to feel pretty good, but not enough to
> affect local prices
> b. enough coin is introduced to wreck the coin-value of goods, at least
> for a time ( inflation )
>
> That last part handles the fact that just as goods may not be evenly
> distributed from region to region, so may money be as poorly distributed.
>
> 3. Allows for varying rates of exchange between monies, and preferential
> forms of money. Why is the Clack universally a tenth of a lunar? Why is
> a Wheel universally 20L? In an culture where the value of the metal in
> the coin is part of the monetary value of the coin, this won't fly.

>
> Some Yelmalios mash silver coins into lumps before using them. This
> shows a disregard for the established currency.
>
> Also, do you *really* think that some Lokarnos merchant has the same
> opinion of Bolgs, as does an Etyries?
>
> Etc.
>
>
> P.S. Since this is a cultural question, as well as a RQ4 concern, ought
> this be cross-posted to Henk's list ?
>
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