From: David Dunham (ddunham@radiomail.net)
Date: Sat 29 Jan 1994 - 21:30:53 EET
>> It just feels like too big of a jump. I'd go along with the other suggestion
>> posted recently, where hard is a d3, normal d6 and easy 2d4.
>>
>Well, I don't really mind the 2d6, but I am happy with the 2d4. Upsets the
>symmetry a little, but that is not important.
A foolish symmetry is the hobgoblin of small minds :-)
Average on d3: 2
Average on d6: 3.5
Average on 2d4: 5
Averageon 2d6: 7
So if d6 is Medium, Hard is 1.5 less, and Easy (at 2d4) is 1.5 more. So
which symmetry do you prefer, expected value or dice sides?
I'm now sold on d3/d6/2d4. All skills should be equal for purposes of
receiving checks or training/practice/research, and receive the appropriate
increase depending on difficulty. This would be much easier than GMs trying
to decide whether this is worth an easy check or a hard check (or with the
alternate system, keeping track of unused single or half rolls). The
current time-based system would work for conscious increase, but requires a
separate mechanic for experience.
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams
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