From: Andrew J. Weill (aweill@netcom.com)
Date: Sun 30 Jan 1994 - 06:16:49 EET
On Thu, 27 Jan 1994, Viljo Viitanen wrote:
> In my opinion in skill contests like archery (when there's a clear
> indication whose arrow is closer to the bullseye etc) rule 'highest in
> the limits' is the best (because it's so simple).
>
> In contests like pottery, all normal rolls are equally good (crits and
> specials of course beating them). The winner would be chosen by other
> means.
>
> Do the contestant have some related skills (different lores ?) ?
> Who knows the judges' cultural background best ? Do the judges favor
> some of the contestants ? Do the gods favor some contestants ? (well,
> this *is* Glorantha...) Who has bribed the judges most ? :)
>
> Example: A pottery contest (classic..). Participants are all skilled in
> Pottery, but no-one makes a special or critical roll (everyone still
> succeed). But one of the contestants knows the local customs very well,
> perhaps he/she has been there before ? Perhaps the local chief is about
> to marry off a daughter and one of the contestants is particulary
> handsome ? (Here's for the beginning..)
Hear, hear. The day that comes when I (as a GM) let a significant
contest be resolved by a single die roll, I'm hanging it up...
Even in "purely" physical skills, there is room for more than simple
skill rolls. In golf, a player familiar with the course can have major
advantages over the one with greater skills. Let's give, in the GM
chapter, good suggestions on how to enrich these conflicts.
--- Andy Weill
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