From: bradfurst@aol.com
Date: Mon 31 Jan 1994 - 10:16:57 EET
In today's game here at home, all melee attacks by PC and NPC occurred in
either SR6 or SR7. This is not unusual here, but do other campaigns show
significantly more variety? Is the RuneQuest method of determining who
fights in which sequence (and when within the round) too simplistic?
Is it necessary to change the time parameters which existed well enough
in RQ3 and RQ2? Why is a round now ("Approximately") 6 seconds instead of
the traditional 12? If a change was necessary, why not adjust 10 SR/round to
12 SR/round in order to show SR = seconds? If a change was necessary, why
not adjust 12 seconds/round to 10 seconds/round in order to show SR =
seconds? Such equations could show much benefit in demonstrating movement,
speed, and time "Meters-per-second" is something to which the players can
relate.
Is it necessary to double the duration of battle magic spells from 25
rounds to 50 rounds? Is it necessary to double the duration of divine magic
spells from 75 rounds to 150 rounds?
Can a different term be found to distinguish between a "turn" and a
"full-turn"?
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:33:12 EEST