From: Brent Krupp (fletcher@u.washington.edu)
Date: Mon 31 Jan 1994 - 21:26:09 EET
To second the rather emphatic sentiment of others, PLEASE KEEP THE DUCKS!
Joke or not, when RQ2 came out way back when, the unusual races and the
option to ACTUALLY play one (remember, this was when you were an AD&D
heretic if you weren't the usual Tolkien-ripoff elf, dwarf, hobbit, etc.)
was a wonderful distinguishing feature. All the players in my circle have
always loved ducks, and they have been a central feature of some of our
campaigns. While RQ may not stand out as much any more, the interesting
races are still a major feature, and ducks (as pointed out above) are one
of the most playable interesting races. Yes, the trolls and elves and
dwarves are far more exotic (not to mention the bigger beastmen), but
only trolls are really suitable for 'mainstream' campaigns, and even
then, ducks are more suited.
>From a play balance standpoint (and I know some people consider such a
concept heretical anyway), ducks are also good because they are one of
the few (if any) races to be playable but not fundamentally more powerful
than humans. An adventure suited to a party of typical humans is likely
to be trashed by a bunch of troll or dwarf PCs (not to mention minotaurs
or centaurs) but a couple of ducks fit right in anywhere (though I guess
a water adventure would negate the above comments...)
Brent Krupp (fletcher@u.washington.edu)
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