Re: RQAG Take 2

From: David Dunham (ddunham@radiomail.net)
Date: Mon 31 Jan 1994 - 22:03:25 EET


> 5) I much preferred the old version of Shimmer. No, that's not
>strong enough -- I REALLY preferred the old -5%/point Shimmer, and
>so does everyone I know.

I think most of our gaming group does too. However, one pointed out that
the current spell does mean that the attacker can just roll normally,
without having to worry about the defender's spells, which is a useful
speedup/simplification.

(In PenDragon Pass, I had to change Shimmer so it was only effective
against missile fire... Here's a weird mechanic: for every point of
Shimmer, roll a hit location. Any missile which hits that location in fact
misses. Once again, the attacker doesn't have to worry about the defender's
spells.)

> 6) About speed of arrow fire -- looking at the real world,
>isn't that a function of skill rather than DEX? A more highly skilled
>archer may fire more rapidly. Perhaps one arrow could be fired for
>every full 30% or 40% of skill? At DEX SR and then DEX SR x 2. This
>would limit folks with low DEX to a lower maximum number of arrows
>in a round, too.

So people with 79% skill still get to do two actions, but they cast a spell
instead of shooting again?

My big stink about arrows was that the rule was missing. (Our other local
RQ:AiG GM says there are many holes in the rules -- this appears to be one
of 'em.)

0,,


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