RQ4 Playtest Discussion: Ducks, Ducks And, More Ducks

Ducks, Ducks And, More Ducks

From: David Dunham (ddunham@radiomail.net)
Date: Mon 31 Jan 1994 - 22:04:51 EET


Look, I'm not a duck basher. My only goal here is to keep RQ:AiG as _small_
as possible. I hearken back to the days of rules the size of RQ2 or 1st
edition Pendragon. I don't think I'd be very likely to buy a new game
that's 280 pages long [RQ3 in the new printing], it's just too
intimidating. And not only are big games intimidating, they're more
expensive.

I've NEVER seen a campaign with a duck PC. (Duck NPCs, yes -- one GM was
very fond of 'em.)

I like the way ducks were presented in RQ2.

But I think the 200+ draft we already have is about as big as we can get
(and that's page count -- once you add illustrations and maps, you've got
to cut massively).

And I also think ducks don't have the importance to Glorantha (or GMs) of
dragonewts. It may be true that Aldryami and Mostali aren't player species,
but given that you have Elves and Dwarves, it's vital to let people know
that in Glorantha, they're very different from AD&D, more important than

letting people know that Glorantha has other creatures like Ducks and
Maidstone Archers.

Bottom line: ducks would be nice, but there's no space. You all disagree on
my prioritization. But if I'm right and adding more and more worthy stuff
makes RQ:AiG LESS good, what would you cut to allow ducks to fit?

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams

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