Experience

From: David Dunham (ddunham@radiomail.net)
Date: Tue 01 Feb 1994 - 00:33:34 EET


>4) The comments on the difficulty of GM's considering skill difficultly
>when handing out checks are noted. The 1D3/1D6/2D4 suggestion has
>the disadvantage that what this actually means is a bit complex -
>hard skills are twice as hard as medium skills, but easy skills
>are 1.42 times as easy as medium skills. We may instead be able
>to attack this at the level of the rolls after the checks. Thus,
>for an Easy skill with a GM issued check, roll twice to see if
>you increased the skill, roll normally for a Medium skill, and don't
>roll until you have collected two checks for a Hard skill. This
>removes the burden from the GM, but maintains the integrity of

>the balance of the skills.

Just to make sure I understand: if GM gives a check in an easy skill, the
player gets to roll to see if it goes up, then roll again to see if it goes
up? And the character sheet has to have a way to keep track of two checks
for hard skills?

0,,


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