Experience

From: johnjmedway (jjm@zycor.lgc.com)
Date: Tue 01 Feb 1994 - 00:45:11 EET


Oliver:
>> >are 1.42 times as easy as medium skills. We may instead be able
>> >to attack this at the level of the rolls after the checks. Thus,
>> >for an Easy skill with a GM issued check, roll twice to see if
>> >you increased the skill, roll normally for a Medium skill, and don't
>> >roll until you have collected two checks for a Hard skill. This
>> >removes the burden from the GM, but maintains the integrity of
>> >the balance of the skills.

David Dunham:
>> Just to make sure I understand: if GM gives a check in an easy skill, the
>> player gets to roll to see if it goes up, then roll again to see if it goes
>> up? And the character sheet has to have a way to keep track of two checks
>> for hard skills?

Something like the hard skill suggestion wrked in Flashing Blades, but
that game had *far* fewer skills. With the current print density of the
character sheet, I'd suggest that would be unwieldy.

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