Re: Experience

From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Tue 01 Feb 1994 - 01:20:04 EET


re the difficulty checkmark question. I didn't like the earlier
official rules any better than the current ones, so I had some
number of checkboxes next to each skill. Easy skills had one box,
medium two, hard three, and very hard four boxes. Every time you
used a skill (succeed or fail, as long as the GM agreed it was
not a trivial use of the skill) you could check a box. At a resting
point the characters would be able to roll for gains on every skill
where they had filled up the boxes. In addition I gave out "free
marks" for roleplaying so that players could fill up a row of
checks if they particularly wanted to try an experience roll
in a skill. All skills increased 1d6 (or 1d10 when I was using
"fast increase" options) upon a successful experience check.

It worked very well for our group. Does anybody else want to
try out this variant?

-- Loren

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