From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU
Date: Tue 01 Feb 1994 - 02:53:52 EET
David, exactly. Hard skills would have two check boxes, or something of that
As for your comment about archery, you're right - it should be more clearly
sort.
explained. For those that comment that 2 arrows in 6 seconds is too fast,
keep in mind that that is only if the archer commits to All Out Attack,
leaving him (or herself) incapable of dodging or reacting to a threat in
any way. Most archers would Attack and Defend, launching one arrow every
6 seconds.
One of the reasons (among others) that we shifted to a 6 second melee round
was to cut down on the maximum distance people could cover in between attacks.
One of RQIII's big problems is that you can cover 30 meters in the time it
takes to exchange a single set of blows, which leads to a number of problems.
All the movement rates assume movement in combat or other difficult situations.
I'd recommend allowing increased movement rates for people sprinting on a level
track all out, etc. This should probably be explicitly mentioned at some point
in the rules.
As for the movement bug, I'll have to check, but I think that section is
miswritten. Instead of "start the round engaged" it should say something
like "start their movement engaged".
Thanks for the comments,
Oliver
0,,
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