Still more RQ:AiG

From: David Dunham (ddunham@radiomail.net)
Date: Tue 01 Feb 1994 - 03:55:33 EET


Here are my questions/comments after last night's game:

I sure wish I'd carefully read the Divine Intervention rules; I gave a Rune
Lord way too little DI. His DI should have cleaned out the party, even if
Waha gives wimpy magic.

Players found where RQ3 gave extra fatigue to horses; is this in RQ:AiG as well?

In order to figure a horse's fatigue, we needed the SIZ/ENC equivalency. We
couldn't find this in RQ:AiG.

It would be nice to have representative jewelry costs, as in RQ3.

How do you train a horse? RQ2 had rules for this. Considering the horse is
not a willing pupil, I'm going to consider it like Practice in a Hard skill
if the trainer makes a <Beast> Lore roll, like Research otherwise. Ride
<Beast> would limit the level of training.

As I've mentioned before, horse training is lacking from the Economics
chart. We had an argument about warhorses, because 29 could be read as
defining the 1C War Horse as having superior characteristics [period], 103
gives a price for a horse with superior characteristics which is exactly
1C, but 195 says war horses are attack trained. So is a background choice
war horse trained? To what level?

75 There are no rules for mixing attack and magic in an All Out Attack
declaration. I assume you don't mean that you can't do this. But if you
can, and you cast magic AND attack, is the timing affected?

135, 146 Isn't the Orlanth subcult Shield of Arran?

136, 139, 141 I don't see Mastakos, Gagarth, Polestar as important cults;
put it on the "remove due to space limits" list. None of them can be played
with this volume anyway (since they provide rune magic not in this work).

138 Would you like a Yara Aranis writeup? She's not likely to be that
important either, and will have spells not in AiG.

143 You mention "local spirit cults." What's a spirit cult? (Yes, I know,
but RQ:AiG readers won't.)

147 Impede Chaos: Isn't 01 always a critical hit?

150/163 The divine Armoring Enchantment is different from the shaman's (it
can enchant items). Is this intentional? If so, they should have different
names. (I don't like the fact that Binding Enchantment and Spirit Trap are
the same spell with different names. Call me a God Learner, but it would be
simpler if they had one name.)

164 The spell Summon Spirit is mentioned as common. One spell can summon
any sort of spirit? Obviously not, since you mention Summon Disease Spirit
as less common. So what did you mean?

164 The last sentence of Banish was confusing. When do spirits use
Visibility or Second Sight?


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