From: David Dunham (ddunham@radiomail.net)
Date: Tue 01 Feb 1994 - 04:00:12 EET
Oliver wrote:
>David, exactly. Hard skills would have two check boxes, or something of that
>sort.
I don't like this idea, because you really mean that the skill has to be
checked, not rolled for (because it's Hard), then checked again. Simply
putting two checks on the sheet implies it has to be checked twice within a
single adventure, which I don't think is what you mean.
>As for your comment about archery, you're right - it should be more clearly
>explained. For those that comment that 2 arrows in 6 seconds is too fast,
>keep in mind that that is only if the archer commits to All Out Attack,
>leaving him (or herself) incapable of dodging or reacting to a threat in
>any way. Most archers would Attack and Defend, launching one arrow every
>6 seconds.
I don't see why most archers would defend. I'll have to ask my Grazer
players, but they usually have better arrow skills than their targets, and
want to shoot before they're shot. And Defense is wasted if your horse is
being shot at, and Dodge is reduced when on horseback. Also, you need All
Out Attack to use arrow magic like Multimissile. And if you're quick, you
might be able to take out the enemy archer in your first shot, and shoot
someone else in your second.
BTW, All Out Attack implies that you can shoot an arrow that does 1.5* damage.
And the 1.5* damage is confusing. We had people doing it with lance
charges, and I ruled that you didn't multiply the damage bonus (after all,
the horse isn't trying extra hard). However, even ignoring damage bonus,
it's confusing. What if you're doing a lance charge with a Bladesharp 4.
Does the spell do 6 points? What about a lance charge with a Fireblade?
This rule is also different from a Special, where you roll damage twice,
it's the only place you multiply. It might be simpler to allow two rolls
for damage, pick the highest.
The new Parry and Dodge rules nicely fix a previous problem where the All
Out Attack would have a second unstoppable attack.
0,,
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