Skill Gains

From: Nick Brooke (100270.337@CompuServe.COM)
Date: Wed 02 Feb 1994 - 00:58:15 EET


Aha! Thanks to David Dunham for a parallel thread which suggested this:

Perhaps the mechanism for skill gains through experience should be based
entirely on 1D6 rolls.

Easy skill: roll 2D6 and take the higher die as the experience gain.
Medium skill: roll 1D6 for the experience gain (as normal).
Hard skill: roll 2D6 and take the lower die as the experience gain.

Probability distribution in 36ths is (11 - 9 - 7 - 5 - 3 - 1) whichever
way, giving average gains of around 2.53 Hard, 3.5 Medium, 4.57 Easy. The
maximum gain for *any* skill is 6 points at a time -- it just happens to
come up 30% of the time for Easy skills, 2.7% of the time for Hard skills.

Still doesn't have OJ's desired doubling (Hard x1.38 = Medium x1.31 =
Easy), and I *still* think I'd prefer 1D3/1D6/2D6 (and stuff the occasional
12%ish increases: not a major problem). But now I've thought of it...

====
Nick
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