From: David Dunham (ddunham@radiomail.net)
Date: Wed 02 Feb 1994 - 01:05:51 EET
Nick Brooke not only agreed with me but also said:
>End of story: all skills should get checks when used under stress (checks
>awarded at the GM's discretion, *irrespective* of success or failure), or
>when used for protracted periods (e.g. Ride, Speak Other, Crafts, etc.).
>The skill gain per successful check depends on the ease of the skill.
Which is simple and should be the only rule needed for skill gain. (I never
liked the "check everything but roll only a few" idea -- did anyone else?)
It's a lot easier for the GM to say, "even though you fumbled your roll,
you had the audacity to play your bagpipes before the Esrolian Queen, so
you get a check," as opposed to, "Yes, you rolled very well, but you only
played one song, and I just remembered that bagpipe is a Hard skill, so you
won't get a check. You mean I told you that last time? Then I guess you get
a check after all."
0,,
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