Re: DIing

From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU
Date: Wed 02 Feb 1994 - 01:46:50 EET


With respect to the comment on DI being used to cast large extended
spells, the spell effects granted by DI are specifically meant to
expire once the situation (melee, confrontation, etc.) is over.

As to whether this is unbalancing, hopefully this is something playtesting
will address - we would like to see DI be fairly terrifying in its effects,
but not make the situation hopeless for the other side. A Rune Lord or
priest will have access to a large amount of magic, but how unbalancing
this is, considering the rarity of DI, is a good question. I'm not
too concerned about spells such as Shield 20 - criticals ignore these,
and faced with a foe immune to spells and weapons, opponents can flee
or get creative (ie drown the foe, drop things on him or her, etc.).
I'm more concerned about the ability to spread spells among other
initiates.

In any case, as people run it, they'll hopefully have situations in which
DIs occur, and we'll get feedback as to how well this mechanic seems
to work.

Oliver

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