Re: Two Checks??

From: David Cheng (drcheng@sales.stern.nyu.edu)
Date: Wed 02 Feb 1994 - 06:19:39 EET


Graeme Lindsell says:
# As one of the people who objected to the 1d3/1d6/2d6 idea in the first draft
# I'd better speak up. My main worry was that Easy skills with 2d6 would
# seriously unbalance the progression of characters to rune lord level:
# those cults with Easy skills needed for rune level would have a lot more
# rune levels than those with a lot of Hard skills. I know this isn't a big
# problem for people like Nick who play characters around the 40%-60% skill
# level, but it'd be a problem in high power campaigns.

I think this is a moot point for two reasons:

1) How many cults, especially those that PCs favor, have Easy skills
    required for Rune Lord status?

2) I think this puts the cart before the horse. The focus for making
    Rune Lord should not be a binary checkoff of five skill
    percentages. Let's keep the good skill advancement rule, and

    rewrite the way we recognize cult RuneMasters.

* David Cheng drcheng@sales.stern.nyu.edu / d.cheng@GEnie.geis.com
  Ask Appel & Rowe about RuneQuest-Con (212) 472-7752 [before midnight]


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