From: David Dunham (ddunham@radiomail.net)
Date: Wed 02 Feb 1994 - 08:11:46 EET
John Medway replied to me:
>I dunno if this is a real problem. Look at the size of Champions or the
>new version of GURPS. They're pretty sizeable too. Doesn't seem to slow
>sales too much.
I could argue that the 120 page RQ2 was more popular than the 280 page RQ3...
Maybe I'm wrong, but _I'm_ put off by huge works, and I'm a fairly
dedicated gamer. Would you become a gamer if you thought you had to read a
300 page tome? If you weren't a gamer, would you be more interested in
becoming one if you had to buy a $15 book or a $30 book?
I seem to be the only person bothered by this, but then, if you subscribe
to this list, you're probably a pretty hard-core fan. Does anyone know if
Avalon Hill has done any market research on this?
The problem is, RQ:AiG is fairly well done, and it's hard to know what to
One idea would be to yank Sorcery and put it in a Western sourcebook
The detailed shaman rules could go in a Prax sourcebook (again, such a work
All optional combat rules could go into a "Gods of War" supplement, which
Oliver implied that while the supplement route wouldn't cost the gamer that
cut (I've seen many places that editing could tighten up the prose and save
some words, but that's a minimal savings). I've only seen requests to put
more stuff in. There's more stuff _I'd_ like to see in the product, but it
might be far better to put it in a supplement.
(problem: the rest of that sourcebook probably isn't ready).
may not be ready for publication within a month or two of RQ:AiG).
detailed Humakt, Yanafal Tarnils, Wachaza, etc.
much, it would be a lot more work, and thus wouldn't happen.
0,,
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