From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU
Date: Wed 02 Feb 1994 - 10:52:01 EET
David and Graeme - to address a few of your concerns - extended duration
is still a viable option, without the expenditure of POW. Essentially,
a manipulation called maintain allows you to maintain extended spells
(of roughly up to skill/10 in Intensity, twice that amount with a
familiar). In addition, through the expenditure of 1 point of POW,
you can add another extended spell (through Maintain or Duration).
Frankly, if you gave a spirit or divine magician a chance to maintain
a spell (say a Protection 6, Strength 6, Bladesharp 8, etc.) at a
cost of 1 POW, I think they would jump at the chance.
Also, sorcery (and other spells) have been somewhat rebalanced. In
addition to changes to specific sorcery spells (ie many are Easy skills),
it is much harder for spirit or divine magicians to obtain large
cult or spirit magic spells. Thus, although a sorcerer has a greater
initial investment of time learning spells, he or she can accumulate
far more spells than a spirit or divine magician, and eventually gain
access to spells of far greater intensity. Among the local playtest
groups, the current system seems to balance fairly well, and sorcerers
do occassionally burn POW (generally in desperate situations). However,
we're far less concerned with how this system functions compared to RQIII
than how well it functions on its own, as a viable system of magic, one
thing we hpe to get feedback on from those of you running the new sorcery
rules.
Hope that clarifies things somewhat (since I don't think you have access to
a copy of the new rules, at least not yet).
Oliver
P.S. I too am getting multiple copies of messages, though there does not
seem to be a clear pattern as to which messages get duplicated.
0,,
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