From: Kiliki (mmlab!cookec%max.mml.mmc.com@uunet.UU.NET)
Date: Wed 02 Feb 1994 - 17:11:27 EET
->
-> John Medway replied to me:
-> >I dunno if this is a real problem. Look at the size of Champions or the
-> >new version of GURPS. They're pretty sizeable too. Doesn't seem to slow
-> >sales too much.
->
-> I could argue that the 120 page RQ2 was more popular than the 280 page RQ3...
->
-> Maybe I'm wrong, but _I'm_ put off by huge works, and I'm a fairly
-> dedicated gamer. Would you become a gamer if you thought you had to read a
-> 300 page tome? If you weren't a gamer, would you be more interested in
-> becoming one if you had to buy a $15 book or a $30 book?
->
-> I seem to be the only person bothered by this, but then, if you subscribe
-> to this list, you're probably a pretty hard-core fan. Does anyone know if
-> Avalon Hill has done any market research on this?
->
-> The problem is, RQ:AiG is fairly well done, and it's hard to know what to
-> cut (I've seen many places that editing could tighten up the prose and save
-> some words, but that's a minimal savings). I've only seen requests to put
-> more stuff in. There's more stuff _I'd_ like to see in the product, but it
-> might be far better to put it in a supplement.
->
-> One idea would be to yank Sorcery and put it in a Western sourcebook
-> (problem: the rest of that sourcebook probably isn't ready).
->
-> The detailed shaman rules could go in a Prax sourcebook (again, such a work
-> may not be ready for publication within a month or two of RQ:AiG).
->
-> All optional combat rules could go into a "Gods of War" supplement, which
-> detailed Humakt, Yanafal Tarnils, Wachaza, etc.
->
-> Oliver implied that while the supplement route wouldn't cost the gamer that
-> much, it would be a lot more work, and thus wouldn't happen.
->
->
->
-- | Chris Cooke - cookec@mmlab.UUCP <or> cookec@mml.mmc.com | | Sometimes you're the windshield, sometimes you're the bug... | 0,,
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