RQ:AiG : sorcery

From: Neil Robinson (nrobinso@sirius.uvic.ca)
Date: Wed 02 Feb 1994 - 23:52:07 EET


Whew,

I've finally gotten my a mail system up and running again.
400 messages to read since the RQCon. I guess it serves me right for
not logging on while on holidays.

I liked the rules, especially with the sorcery in them. Why? Well there are
two markets the rules have to satisfy in order for it to be
successful.

1. Appeal to the current RQ players. Many people like sorcery, and
want to use it in their games. We run a campaign in Ralios and NEED
to have sorcery.

2. Appeal to new players. For this we need to keep the rules centred
and focuses on Dragon Pass.

With a little compromise I think it can fulfill both objectives. And
the playtesting for this version should really help it.


0,,


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