Minimal RQ

From: David Dunham (ddunham@radiomail.net)
Date: Thu 03 Feb 1994 - 00:21:58 EET


Thanks everyone for giving the size of the game some serious consideration.
I'm sure we won't come to agreement, but I hope we can show Oliver,
Michael, and Carl that there's some alternatives to being a kitchen sink
game.

Remember, it's not which sections are bad, but which sections are less
important to the core product that's going to introduce new people to
RuneQuest and Glorantha. (Despite the typo in an earlier message, I'm not
concerned about selling to the existing market. At least half the
purchasers have to be new players so we double the number of RQ players.
When you get right down to it, our opinions are meaningless since we're
going to buy RQ:AiG anyway, whether it has sorcery or not.)

The decision has been made to focus on Dragon Pass (and neighboring Prax).
I don't think that's open for discussion. So rules for Malkioni magic
aren't as appropriate as those for Orlanth worship. Obviously, it would be
nice to have both, since sorcerers live nearby. And suggestions to remove
Glorantha and make a generic version probably won't be listened to, either.

I don't want people to have to buy supplements to get the core system. Like
RQ2, we need a system that lets you adventure in the most adventerous and
well documented parts of Glorantha.

I also assume the final product will have both maps and illustrations.

[BTW, if any of you have received my RQ:AiG character sheets yet, let me
have any comments. I think I've sent out all but the non-US copies.]

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams


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