Re-revised ad copy

From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Thu 03 Feb 1994 - 02:25:49 EET


This is my re-revised copy, with changes as per suggestions by David
Dunham and others. I kept an awesome line from the original (Walk
through a land of myth, armed and armored with the bones of the gods)

but revised almost everything else. The stuff about handling beginning
roleplayers and "advanced" roleplayers was unneccessary. We're trying to
sell Glorantha here, the coolest setting around, not the system (which
is also cool, but of secondary importance). If AH can get permission,
the ad copy should also mention the designers of Gloranthan material,
and any other hit games they've worked on, because in the case of
Glorantha that *will* make sales. Besides, designers should have their
names on the outside of the box. Finally, I wanted to fill in some of
the gaps in the information about previous editions of RQ. The original
copy made it look like this was the 2nd edition of RQ. I also thought we
should say that RQ3 was a good thing, since you never admit to laziness
when you're trying to look good. Despite the marketing hype, the
additions are accurate---mostly.

And no, I'm not a marketing student. I yam what I yam.

-----------------------

Glorantha is back! One of the first and most complete fantasy
roleplaying game worlds, a labor of love designed by the same people who
designed Call of Cthulhu, Elric!, Pendragon, and DOOM!, has been updated
and expanded for the roleplayer of today.

RuneQuest: Adventures in Glorantha
The Game of Mythic Roleplaying

In the heart of Glorantha, in a land called Dragon Pass, dragons and
giants so huge they are mistaken for mountains and hills slumber away
the centuries, waiting for some brave hero to awaken them. Foul broos
and hungry trolls skulk through the hills, hunting farmers on their
steads. And in Boldhome rebels plan bold strokes against the encroaching
Empire.

- Walk through a land of myth, armed and armored with
     the bones of the gods.
- Search out arcane, ancient magics
- Probe forbidden secrets
- Bring Lunar civilization to the savage Orlanthi hill tribes
     or save your people from the decadent, chaos-embracing Lunar
     Empire.

In 1978, the 1st edition of RuneQuest set the standard for other
roleplaying games. With the world of Glorantha, RuneQuest brought
roleplayers out of the dungeon and into an entire world brimming with
adventure, romance, tragedy, and even slapstick comedy. With the 2nd and
3rd editions RuneQuest raised the stakes for organization and graphical
presentation in roleplaying games. This 4th edition of RuneQuest
continues the evolution of the game system, making it even easier to use

Glorantha as a roleplaying setting and remaining consistent with the
previous rules so that those who have old RuneQuest materials can
continue to use them. If you have already been introduced to RuneQuest
and Glorantha, the 4th edition will bring you to a new level of
understanding. If you have never seen Glorantha, then within these pages
you will discover a rich, satisfying setting with terrifying monsters,
cruel enemies, generous friends, and the greatest scenery in the
universe.

RuneQuest: Adventures in Glorantha is the perfect introduction to
roleplaying in Glorantha. It tells you what a fantasy roleplaying game
is, guides you through the creation of an adventurer, and gives you the
rules and background material you need to begin exploring the magical
world of Glorantha, which Greg Stafford and his friends have been
discovering ever since 1965. This game of mythic storytelling provides
everything you need to begin your adventures in Glorantha.

whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"Enough sound bites. Let's get to work." -- Ross Perot sound bite


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