Re: RQ:AiG : sorcery

From: David Cake (davidc@cs.uwa.oz.au)
Date: Thu 03 Feb 1994 - 04:12:59 EET


>
> I liked the rules, especially with the sorcery in them. Why? Well there are
> two markets the rules have to satisfy in order for it to be
> successful.
>
> 1. Appeal to the current RQ players. Many people like sorcery, and
> want to use it in their games. We run a campaign in Ralios and NEED
> to have sorcery.
>
Yep. Before I started my current playtest (Prax) campaign, my campaign was set
in Sog City in Fronela.

 
> 2. Appeal to new players. For this we need to keep the rules centred
> and focuses on Dragon Pass.
>
I don't follow this bit at all - the new players have never heard of Dragon
Pass, and whats more are unlikely to want to set there games in an area with
a remarkable abscence of supplements. Prax maybe.
 
> With a little compromise I think it can fulfill both objectives. And
> the playtesting for this version should really help it.
>
        Cheers
                Dave


0,,


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