RE: Doubling and skills

From: boris (mabeyke@batman.b11.ingr.com)
Date: Thu 03 Feb 1994 - 19:51:10 EET


> Hrm....
>
> I think I'll pull out me spreadsheet and run some math to see just what the
> roll 2d6 take the higher/roll 2d6 take the lower actually comes out to be.
>
> It does sound like a marvelously quirky and wierd way of doing things, though,
> and every new game that has really made a splash does SOMETHING wierd with
> dice (if you hadn't noticed).
>

  Here's the distribution on roll one die with a bonus die (as they call it
  in Over The Edge). Just reverse for one die with a penalty die.

  Odds for rolling 1 6 sided dice, with a bonus die.
        1 2.7778
        2 8.3333
        3 13.8889
        4 19.4444
        5 25.0000
        6 30.5556
      Average = 4.4722

  I got this from a routine I wrote to give me the averages for the random
  method of characteristic generation, which is also roll one extra die and
  drop one. Turns out that the sum of the average of the characteristics
  is 90. Even with APP only costing half price, it seems that more than 80
  points should be given for the deliberate method, or else the bonus die
  eliminated from the random method. The results obtained are just too
  different.

----
  Boris

0,,

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