Fastdraw; Sorcery; Armour; newcomers

From: David Dunham (ddunham@radiomail.net)
Date: Fri 04 Feb 1994 - 00:29:41 EET


I've been posting an awful lot lately; I'll try to cut back.

David Cake:
>> > bring back the
>> >fastdraw skill. I never had, heard or saw any complaints
>>
>> I guess I never complained publicly. It was definitely a cool idea, but it
>> Didn't Work. It was really messy, especially for GMs trying to accurately
>> run a group of archers. My players all loved it, I (as GM) hated it.
>>
>I have no complaints - but my player that uses it is not a bowman. Why not
>just remove it for missile weapons? (but allow it for thrown).
>Anyone have any problems with it other than with bows?

Fastdraw for melee weapons would be OK; you'd have to state that it's
rolled at the same time as the attack (NOT at the end of the previous
round) and would negate the 3 SR (or if we simplified to Elric's rule, DEX
Ranks) penalty for the attack.

Joerg:
>If you play a character from Seshnela or Loskalm, and you don't use
>sorcery, you don't use magic. Is this appropriate for Glorantha?

No. But RQ:AiG is not necessarily the only rules you'd need to play in
arbitrary parts of Glorantha (AiG is really Adventures in Dragon Pass). You
might also need "Wizards of the West." The lack of sorcery in a new product
wouldn't affect new players at all. It would affect us RQ3 players, but we
could continue to use RQ3 sorcery until WotW came out. (Note that from
discussion with Oliver, it's highly likely that sorcery will remain in
AiG.)

Malcolm Cohen:
>However, RQ3 made armour much more effective than in RQ2 and also increased the
>average damage bonus. I did not like the results; that lightly armoured
>characters are not as viable as they were in RQ2

Ah, I hadn't thought of that, but you remove all lingering doubts about the
incompatibility of the new damage & armor rules.

David Cheng:
>While I agree with the thought that we have to sell to new players to
>succeed, ...
>RQ:AiG has to appeal to as many of us old-timers as possible, as we're
>going to be the ones out there evangelizing it. If _we_ don't have
>99% faith in the quality of the product, it won't move.

Agreed, but we're probably looking for different things (like a better RQ)
than people who don't know the game (who'd just be looking for a cool game
in a great setting). We know Glorantha, so we crave more details. A
newcomer might well be snowed by them. RQ:AiG may not be a radical change
for us RQ players, but it will be for AD&D players!

Paul Reilly:
If 2d6/worst and 2d6/best give a mean of only +- 1 from 1d6, they're
probably not the way to handle Hard and Easy skill increase. Too bad.

0,,


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