From: Andrew J. Weill (aweill@netcom.com)
Date: Sat 05 Feb 1994 - 01:01:19 EET
On Wed, 2 Feb 1994, Bryan J. Maloney wrote:
>
> Okay, I don't want to see rules without context.
>
> In other words, if you're not going to go in-depth into the societies
> that use "sorcery" like you do for the ones that use spirit magic and
> divine magic, don't bother with a whole bunch of information on
> sorcery in the core book. Let sorcery remain mysterious and unknown
> until you release a book set in a region where sorcery is actually used.
>
>
Hey, gang --- while I like the background material as much as anyone
else, and I think it's vital for good PC role-playing, don't forget that
as a GM, I NEED VILLAINS! My primary use of sorcery has been to make it
something which my players have to fight against. For this to work, the
mechanics need to be available to the GM and the players.
Are we also saying not to include chaos monsters without a detailed
presentation of Cults of Chaos?
Also, I intend to run Carmanian NPC's in Dragon Pass -- I need sorcery rules!
I really think this quest to remove rules is misplaced. Let's let the
marketing mavens of AH determine the maximum length with which the
authors can work, and make the contents the best we can!
---Andy Weill
0,,
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