Re: casting spirit magic, ENC rules

From: Raymond D Turney (rturney@well.sf.ca.us)
Date: Mon 07 Feb 1994 - 06:08:43 EET


Philosophically, I'd like to point out that simple, even if inaccurate
fatigue rules have the advantage over complicated even if accurate ones.
The focus of the game is not on the effects of fatigue. Some fatigue rules
are necessary as a limiting factor, to prevent someone from wearing 2 suits
of plate, and carrying 6 magic swords {one for each ocassion} while running
all day. Still, there is a limited amount of complexity you can put in a
game, and I don't see putting any more than we absolutely have to into
fatigue rules. Complicated fatigue rules, unlike say complicated spells,
ass little to most people's enjoyment of the game, and therefore should be
avoided.


0,,


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