A few gripes

From: Eric Rowe (rowe@soda.berkeley.edu)
Date: Mon 07 Feb 1994 - 11:35:49 EET


Now that I've finally had time to read some of the rules here are a few
of my gripes.

1. Current ability to withstand damage from wounds. I extremely
dislike the ability to have my arm hacked off while I continue to
fight. This seems very Monty Python Black Knightish. I don't like
it. Most of my players prefer RQ because the combat make it more
possible to die. Under the new rules it seems rather difficult to
kill someone. I recall Greg said that combat in Glorantha was more
deadly that the old RQ rules portrayed it (because of too many heal 6
spells). The new rules seem a change in the wrong direction. Why was
this changed at all? Did players complain they died too much when
they fought all the time? Don't fix it if it ain't broke.

2. While the mechanic for DI's seems reasonable, I believe it breaks the
compromise. A Humakti might just ask for 10 Sever Spirits and start
blasting people. I for one (though others may disagree) believe this
would violate the compromise in having the DI affect directly the
worshippers of other gods. I say stick to the GM's choice, using the
spells available from the god as a guideline. Much the same as was
mentioned back in Stafford's article on DI's in Wyrm's Footnotes.

3. Disease. My players will die when any stat reaches 0, even APP. I
hope the authors consider taking into account the expanded disease
rules that will be in Lords of Terror and make these compatible. They
are better than the ones in the RQ4 rules.

eric


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