Re: Higher level playing.

From: Brent Krupp (fletcher@u.washington.edu)
Date: Mon 07 Feb 1994 - 19:27:23 EET


In seeing the complaints about the supposed lack of support for
high-level skills in RQ4, I am wondering what people thought about RQ2
and its rules for the same thing.

In combat, there were two mechanics for a person over 100% in an attack:

a. if fighting one opponent, you could lower your own skill to 100% and
reduce the opponents parry chance by the amount you lowered your attack.
So, a 200% swordsman ALWAYS hits a 100% parrier. Brutal perhaps, but it
certainly makes for useful high-skill.

b. if fighting multiple opponents, you could split you attack between
them. This rules was kept in RQ3 and as pointed out by someone above
(sorry, forgot who) it works quite well.

I have always used these RQ2 rules in RQ3 when high skills came up. If
you also extend them to >100% parry skills then things work great.
Combined with the RQ3 aimed blow rule and the ability to ignore penalties
to hit, I think the rules do handle high levels well.

I don't have a copy of the new draft, but is that RQ2 rule there? If not,
it would be very simple to include it.

Brent Krupp (fletcher@u.washington.edu)


0,,


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:34:26 EEST