Re: Arlia

From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Tue 08 Feb 1994 - 11:34:14 EET


Joerg replying to Dave Cake
>> Speak Own has a base of 50% [58]; Custom Own has a base of 50% [64].

> Why not just leave it at 30%? I mean, why not? (that compatibility
> thing again). I have (after not liking it at first) warmed to the 30% base
> for speak own and would rather not have another needless skill change

Because most players I have met like to apply a skill directly, and do
not like to add two skills before rolling, I suspect. BTW, if you allow
for dialects, effective skill when talking to people from further away
will be about 30%. I know what I speak of, I lived in a remote edge of
Northern Norway for a while, with a mix of Norwegian and Lappish populace,
and had some difficulties to understand some of the people I worked with.
One of my colleagues came from Traena, a small island sporting maybe 500
inhabitants, but possessing a distinctive dialect of the region's dialect
of Norwegian.

Those of you living in the colonized countries still know local dialects,
but back here in the motherlands dialects may vary if you cross a hill
ridge. In Schleswig Holstein there are perhaps 10 000 speakers of Frisian.
The language has more than a dozen variations, which are at best 50%
mutually intellegible, and restricted to an area of 80 km in diametre.

So I'd say if you don't like the 50%, give a 20% penalty for local
dialects, and you're back to RQ3 compatibility.

Make this a footnote or something like that in the appendix, I'd propose.

-- 
Joerg Baumgartner      rq4@sartar.toppoint.de

0,,

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