From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Tue 08 Feb 1994 - 11:34:14 EET
Joerg replying to Dave Cake
> Why not just leave it at 30%? I mean, why not? (that compatibility
Because most players I have met like to apply a skill directly, and do
>> Speak Own has a base of 50% [58]; Custom Own has a base of 50% [64].
> thing again). I have (after not liking it at first) warmed to the 30% base
> for speak own and would rather not have another needless skill change
not like to add two skills before rolling, I suspect. BTW, if you allow
for dialects, effective skill when talking to people from further away
will be about 30%. I know what I speak of, I lived in a remote edge of
Northern Norway for a while, with a mix of Norwegian and Lappish populace,
and had some difficulties to understand some of the people I worked with.
One of my colleagues came from Traena, a small island sporting maybe 500
inhabitants, but possessing a distinctive dialect of the region's dialect
of Norwegian.
Those of you living in the colonized countries still know local dialects,
So I'd say if you don't like the 50%, give a 20% penalty for local
but back here in the motherlands dialects may vary if you cross a hill
ridge. In Schleswig Holstein there are perhaps 10 000 speakers of Frisian.
The language has more than a dozen variations, which are at best 50%
mutually intellegible, and restricted to an area of 80 km in diametre.
dialects, and you're back to RQ3 compatibility.
Make this a footnote or something like that in the appendix, I'd propose.
-- Joerg Baumgartner rq4@sartar.toppoint.de 0,,
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