From: Viljo Viitanen (vviitane@cc.helsinki.fi)
Date: Tue 08 Feb 1994 - 16:43:50 EET
Now that I've already had the courage to actually *mail* to this mailing
Add the negative fatigue to the die roll, but *only* affecting the
So crits and fumbles occur at their normal chance (maybe that's bad for
P.S. I still vote for digesting this mailing list (but with with more
list (wonder when I'll appear at Henk's list :)) let me add a very good
(IMHO) idea to the fatigue rules.
chance of normal (maybe spec. too) success.
fumbles, dunno). IMHO this works very well for over 100% skill levels,
one just begins *missing* more frequenty.
than one 'digest' per day).
-- Viljo.
Viljo Viitanen, physics student at the /// University of Helsinki, Finland
E-Mail: viljo.viitanen@helsinki.fi__ /// IRC:#amiga _3V_ Fido:2:220/550.7
depechemodestartrekcalvin&hobbes12\\\///00jarrerunequestfarsidesimpsonsnet
hacktolkiencyberpunkconanelricturbo\XX/rakettimortalkombatv32binteloutside
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:34:33 EEST