Shamans

From: Andrew J. Weill (aweill@netcom.com)
Date: Wed 09 Feb 1994 - 03:54:08 EET


> >From: Raymond D Turney <rturney@well.sf.ca.us>
> >Steve Maurer is concerned that the elimination of the earlier RQ rule that
> >only one spirit can attack at a time; plus the introduction of the all out
> >attack option; plus the fact that unless you take an action you defend at 0;
> >makes Shamans world beaters.
> >
> >On reflection I concur with him. Imagine 4 pain spirits sent in against one

> >enemy charging a shaman. If the enemy continues the charge, he is
> >defenseless against 4 all out attacks and should shortly be possessed at 0
> >MP. The possessing spirit {which one, by the way?} remains behind; the next
> >guy gets him with 3, etc. This could get pretty nasty?
>
> Sounds eminently reasonable to me that a specialist magician should be
> tough. How is this worse than a Sword of Humakt who has 4 Sever Spirits and
> kills the first 4 enemies, who have no defense?
>
Because the Sword of Humakt got those 4 Sever Spirits by sacrificing 12
points of permanent POW. Also, the analogy isn't true; I have no problem
with a shaman sending 4 spirits against 4 enemies. It's the ganging up
that I question. I think that this "multispirit" power is an intriguing
idea for a super tough shaman of some specialized school. As a general
power, it doesn't work.

---Andy Weill

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