Re: Adds to die rolls

From: David Cake (davidc@cs.uwa.oz.au)
Date: Wed 09 Feb 1994 - 06:05:38 EET


>
> Add the negative fatigue to the die roll, but *only* affecting the
> chance of normal (maybe spec. too) success.
>
> So crits and fumbles occur at their normal chance (maybe that's bad for
> fumbles, dunno). IMHO this works very well for over 100% skill levels,
> one just begins *missing* more frequenty.
>
Which still means that the runeguys are getting a pretty big fatigue penalty,
especially as a parry autofailure is often more decisive than a critical, and
almost always much more decisive than a special.
        But I don't hate it anywhere near as much as the current rules.
I still have the basic objection that it is a new mechanic that makes the rules
more complex to apply in combat for little gain in realism or play balance.
>
> -- Viljo.
>
> Viljo Viitanen, physics student at the /// University of Helsinki, Finland
> E-Mail: viljo.viitanen@helsinki.fi__ /// IRC:#amiga _3V_ Fido:2:220/550.7
> depechemodestartrekcalvin&hobbes12\\\///00jarrerunequestfarsidesimpsonsnet
> hacktolkiencyberpunkconanelricturbo\XX/rakettimortalkombatv32binteloutside
>
        Dave


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