From: Andrew J. Weill (aweill@netcom.com)
Date: Wed 09 Feb 1994 - 09:19:23 EET
On 8 Feb 1994, Dennis Hoover (SMS) wrote:
> A thought occurs to me, however. Maybe skills should get harder as percentages
> increase.
> At 100% an easy skill becomes medium, at 150% hard, etc. Just a thought...any
> benefit
> gained is probably not worth the added complexity (and space).
>
I agree. I intend to rule that all skills are hard after a certain
level. Incidentally, this is an example of a problem which, IMHO, does
not merit much discussion. A competent GM can adapt these rules to suit
his or her tastes. I think the mechanic in the given rulees is clear
enough. What I suggest is that the Gamemastering chapter have a section
on (gasp!) how to tailor the rules to suit your own campaign. I'm far
more interested in figuring out a way to get hundreds more people
enjoying RQ and Glorantha than in rules orthodoxy.
---Andy Weill
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