More RQ:AiG comments

From: David Dunham (ddunham@radiomail.net)
Date: Thu 10 Feb 1994 - 08:42:23 EET


As Brad Furst pointed out, the ENC of armor is different in the Combat
chapter and in Economics.

My players felt that long-term Fatigue recovery was too slow. And I think
that waiting 6 seconds is too quick for recovering combat Fatigue.

19 When you switch from "figure" to "combatant," don't forget the
definition of DEX Strike Rank.

82 The ENC of a parrying dagger is 1.0 -- on 103 it's 0.5.

91 says horses can Defend -- p. 195 lists no Defense skills.

103 I suspect the ENC of a Large Hide shield is not 1.0.

119 While Fireblade is incompatible with Bladesharp, the reverse is not
stated explicitly.

123 If Vigor adds 2 points/intensity to CON, then each point adds 1 point,
not 1/2, to hit points.

141 I realize you can't incude everything, but your summary of Yelm makes
it appear that getting cult magic and divine magic is like any other cult;
in fact, the requirements are much more difficult.

150, 163, 179 I find it confusing that each magic tradition has a different
spell called Armoring Enchantment, with completely different limits
(divine: d4, once per location; spirit: d3, people only; sorcery: d4,
objects only, once/object).

151 It's a little odd that the discussion of unenchanted metal is under
Enchant Metal. Isn't information on unenchanted iron better in a place
other than Divine Magic?

152 I thought Chalana Arroy was supposed to be the only deity who got
reusable Resurrect?

156 Spirit Dance seems unnecessary -- why would a shaman need to avoid
spirits when the most common interaction with spirits is either the chart
on 161 or summoning? There's never a time to roll the skill.

160 "A shaman with affinity for a rune can learn divine magic of cults tied
to that rune if he joins the cult." So can I, or any man. What
differentiates this from standard initiate learning of divine spells?

168 If I have Maintain 80, can I use Intensity 8 AND Range 8 with a
Maintained spell?
If you spend a point of POW with the Maintain, you no longer need normal
maintenance. But you then say that it must still be maintained.
How come a standard Maintained spell can be fed MP from a spirit, but one
you've sacrificed POW for can't?
The last paragraph is very confusing. The MP are "automatically drawn from
the caster's personal MP" but if that's not enough "reduce the caster's
MP." How can they draw on MP without reducing it?

Why are sorcery spells active, temporal, or transient, instead of active,
passive, or transient? The term "temporal" isn't defined on p.107.

173 Do Uleria priestesses learn Enhance Feel?

173 Can Resist Damage be cast on objects? The first sentence implies people
only.

I had a hard time finding the fact that the Reasoning bonus was used for
sorcery spells.

176 I find it hard to believe that a conversation can deafen anyone.

176 The damage for Touch Illusions doesn't correspond to the names -- a
kick is for some reason missing from the Combat chapter, but I doubt it
would do an average of 7.5 points of damage. A knife does only d3. It seems
like you're somehow measuring pain, not touch intensity -- they're not the
same.

179 A familiar's POW adds to the sorcerer's manipulation skills. How nice
that sorcerers with familiars are better with their sword attack. [Come up
with a different name! Spell shaping, enhancement, spell working, or
something better.]

197 Take the editor's blue pencil to the paragraph on chaos features.

My players wanted to know, can you teach spells to spirits? (E.g. have a
spell spirit attack your magic spirit.)

And one wanted to know if you could have your familiar sacrifice POW to
Maintain a spell.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams


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