From: Andrew J. Weill (aweill@netcom.com)
Date: Fri 11 Feb 1994 - 01:31:16 EET
On Wed, 9 Feb 1994, Kevin Maroney wrote:
> Do you really want people to play RQ
> for a year, break the system, then move on to something else because
> there's no point in building up a character?
>
Let me editorialize a bit here. This comment, to my mind, equates the
"point" of roleplaying in Glorantha with maximizing character stats and
skills, thereby allowing the "system" to be "broken". This is, IMHO, a
very shallow view of what Glorantha has to offer.
In my campaigns, the PC's are too concerned with issues of survival;
What I am saying is that, after 56 sessions of gaming, the roleplaying
family and clan loyalty; cult duties; economic obligations; revenge and
honor; and any of hundreds of other motives to be so concerned with skill
checks and training. Yes, some rather single-mindedly pursue certain
forms of power; but in my universe, there's no truly free lunch. I've
roleplayed the guarding of a 12 year old heir to the throne of Sartar;
have you ever tried to watch a normal healthy 12 year old? No number of
100+% skills will work, as my Wind Lady learned to her considerable
annoyance...
aspects should be able to drive and sustain a campaign, not the raw
numbers. Adventuring in Glorantha is an art; these rules are the canvas
and the oils, and the correct color for a given situation may require a
bit of mixing and thinning...
In fact, I think I am glad that the rules do not create huge and obvious
benefits, in game mechanic terms, to the high leveled characters. Such
characters should be motivated by different concerns.
---Andy Weill
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